AIRBNB HARDWARE

Personal project in progress. April - May '17
 

One of the moments of friction when a host books a rental, is when the host has to hand out the key or code to entry. To do so today, the participants coordinate the handoff through the message section on the app. This process often takes 4 messages in between users.

By enabling rentals with Airbnb hardware, the host connects with the guest when necessary and these remove a step through simplicity and technology. 

Outcome: Explore the digital and physical interactions is to create a moment of engagement while you unlock, whether is to say hello or to give directions to where to find the pool temperature control. 

 
 


LOCK BOX
 

 
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Ti-Co


Creative director - Karson Shadley
Industrial designer - Dennice Quijano

This was an internal initiative to design contemporary tools for people who prepare and drink pour over coffee. Our intent was to eventually manufacture these tools and sell them in partnership with an existing coffee business. I was the only designer on this project, aided with guidance from a creative director. I executed all design assets.

 
 
 

PROJECT PHASES
Business Case Development & Ideation


Task - Develop a Visual Brand Language that fits an unmet need in the at-home coffee making market.

My Role -  With creative direction from Karson, I set out to canvas existing brands in the space of craft coffee. We saw opportunity to create a cohesive set of tools that enables customers to make a cup of pour-over coffee. I generated a range of Visual Brand Language sketch concepts that were differentiated from current products in the market. I narrowed those to a single direction and applied it through sketches, 3D models, and printed prototypes to two products in the line: the pour-over carafe and the bean grinder. We pitched this work to management to gain approval for further development of the project.


Refinement and Brand Creation

Task - Refine designs of the pour-over carafe and grinder to be manufacturable.

My Role - I consulted with a mechanical engineer to define the components of the grinder. I refined the 3D model to fit the necessary motor, battery, and conical burr. I also took a deep dive into color & materials by looking at swatches and applying materials to rendered 3D models. Along with this, I also developed a graphic Brand Language that fit the design of the objects. We pitched the final designs to management, and they are continuing the project to this day.

 

 
 
 
 
 

PROCESS 

Screen captures + volume prototypes - Scroll down to most recent to oldest.

 
 
 
 
 
 
 
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MOBILE PAYMENT SYSTEM


Creative director - Norio Fukijawa
Lead industrial designer - Sean Missal
Industrial designer -Travis Wettroth
Industrial designer - Dennice Quijano

This was a three month engagement with a point of sale leader to design the next iteration of a Visual Brand Language (VBL) for their mobile device segment.

 

PROJECT PHASES
Ideation


Task - Sketch and loosely define a range of VBL design directions.
Focus on clarifying the defining form factor of the flagship product.

Team - As a team, we began by defining design cues from current products that could influence the next generation. Next, we sketched and prototyped a wide range of concepts, synthesizing and applying constraints organically as we progressed.

My Role -  I contributed to the group sketching and synthesis of VBL designs to three directions.


Refinement  (Imagery reflects this phase)

Task - Collaborate with the client to refine three VBL directions, extend the design languages to the full family of products.

Team - We took our clients feedback and tightened concepts to realistic volume. The feedback was given in person and through phone reviews with our client's designers and engineers.

My Role - I was in charge of refining a single direction through tight sketching and light 3D modeling. I also produced many prototypes during this phase to refine ergonomics of swiping & tapping interactions as well as size & scale.


Production

Task - Down-select to a single VBL direction and perform detailed modeling and prototyping of the family of products. This phase was handled by a single
Lead Designer.

 

 

FLOAT


DESIGN LANGUAGE CONCEPT

Float language is a progressive evolution of the current brand's design language. It focuses on the contrast between a stark front display and a soft ergonomic housing. The stark front display diverts all attention to the immediate action a customer must make. The soft housing offers protection as well as a comfortable in-hand feel.

 

 
 
 

PRECISE AND SOFT

Card swipe and chip insert surface extend behind the screen.
Backlit arrows illustrate to the user when device is ready to
accept payment. 

Soft silicone back creates an easy grip and contrasts hard front. Camera and fingerprint are hidden behind glass on the rear of the device, activating when necessary.

 
 
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SWAPPABLE PLATE

A swappable rear badge allows for additional components to have a secure attachment point while maintaining the ergonomics of the rear of the device. This badge can also be inexpensively swapped for retailer brand customization - an improvement on co-branding solutions that exist today.

 
 
 
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CHARGING

Float’s reverse dog house protects the ports and charging contacts while allowing for the device to be easily set vertically.

 
 
 
 

300 FLOAT

We considered a range of CMF options that would appeal to different customers while maintaining the design language look and feel. In this mid-market lockup, features are paired down and protected, swapping the metals of the 500 for tone on tone plastic and rubber.

 
 
 
 

125 FLOAT

 At the 125 level, manufacturing cost is the main constraint. Premium materials are paired down to simple finishes. Features are also paired down, such as how the charging functionality is replaced by a door to house replaceable batteries.

 
 
 
 

PROTOTYPES.

This set of images represent a studio of proportion and user interaction. With particle board prototypes, we simulated the X-Y-Z depth and orientation of the device. Our main intent was to test ergonomics around card insertion, finger print reading, and general handling. We also mocked up a variety of removable printer sizes. We also made low-fidelity paper mock ups to test the screen to frame proportion as well as sizing in its contextual environment. 

 

 
 
 
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BACKBONE


Creative director - Norio Fukijawa
Industrial designer - Travis Wetttroth
Industrial designer - Dennice Quijano

This was a one month engagement with a startup to design a back brace to help improve posture through sensors and haptic feedback. Before approaching Astro, Backbone only had a proof of concept prototype.  

 

PROJECT PHASES
Ideation


Task - Develop design themes that match market segments in which the product could fit. 

Team -The majority of the backbone design development was prototyping. Although we started with sketches and digital models, we quickly realized that they offered little value due to the difficulty of sketching or modeling something draped over the human body.

My Role - I executed many prototypes in varying fidelities to test fit, rigidity, construction, and aesthetics. Beginning with sketchy, pinned together mockups, I focused on fit and construction. I progressively moved towards higher fidelity prototypes with each iteration, eventually focusing on aesthetics and stitch/construction simplicity. All prototypes were tested on people for fit and comfort.

 


Pattern Development

Task - Refine design and create multiple sized patterns for manufacture of the back brace.

Team - We collaborated with an expert textile designer to finalize the design pattern and create a full-fidelity prototype.

My Role - I designed the pattern and was a point of contact with the textile designer to review the design. I made the illustrator files detailing the blueprint and she adapted it to meet manufacturing requirements. I gave feedback to her as she produced the final prototype

 

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Dirty, quick prototypes. 

We started with a inspiration sketch phase to define a visual form direction. From there, we jumped quickly into prototyping the brace. We realized that it was more effective to design while prototyping than to do it while sketching.
These prototypes aren't the most glamorous but that's how I learn what works and what does not. Most of these images are for personal reference, not for client decks. 

 
 

Material layering

 I lead and fabricated the prototypes to balance the form direction with fit, comfortability, and efficacy. Iteration of these prototypes developed a draft pattern.

 
 

Construction details

After our draft pattern was complete, we worked with a professional soft-goods fabricator to iterate further on the design and create a final prototype. During this phase, we also focused on finishes and material for the straps and buckles.

 
 
 

Hardware prototyping

We iterated multiple buckle alternatives for easy lock and adjust. We kept the lock and slide mechanism to avoid pinching the body and to keep the product's low profile.
 

 
 

Delivery

LOW PROFILE
The design priority is to layer the materials such that the back support mantains structural integrity with a thin profile. Four layers of material is used only where structure is required. Two layers of material is used in the straps -  where flexibility and comfort are a priority.

L/R MODULE POCKETS
The use slides in Backbone's sensor into the left or right pocket, from there it can track posture without impeding movement.

DISCRETE WHILE WORN
While its low profile, Backbone can be worn under a jacket or a shirt unnoticed.

 
 

Maximum support, minimum profile

 

We delivered a final prototype and pattern with material and manufacture recommendations. Backbone is currently producing their first batch of braces to distribute early in 2017.

 
 
 

Recommended details

For details not included in the final prototype, we included recommendations
to finish the brace. This included tag design, buckle materials, and a sizing guide.

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FUTURE SOUND EXPERIENCE
 

Creative director - Karson Shadley
Strategy director - Will Meeker
Lead Industrial designer - Brett Newman
Lead graphic designer - Robin Stice
Industrial designer/illustrator - Dennice Quijano


This was a 2 month engagement with a music industry leader to imagine the future music listening experience leveraging a proprietary wireless technology. This involved considering future audio expectations and illustrating a multi-touch experience with a connected audio system. Our team's output was presented to the senior executive team with 6ft tall posters to create a walk through experience. We designed three conceptual experiences centered on openness, awareness,
and adaptability.

My Role - I Assisted the team with illustrations in storyboard format. I helped visualize three different user experiences in between speakers and users. For each experience, I made with Illustrator 15-20 storyboard frames to supplement the user story as well as a 6ft tall poster to communicate the overall idea.

 

 
 
 
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CYCLING EYEWEAR

Creative director - Karson Shadley
Industrial designer - Francois Dransart
Industrial designer - Dennice Quijano
Industrial designer (modeler) - Eric Bergman

This was a two month engagement for a cycling apparel company to expand their line of cycling glasses for performance and military frames. 
 

 

PROJECT PHASES
Ideation


Task - Find opportunity in the competitive landscape for cycling frames and ideate a range of concepts to fit that opportunity.
 
Team - As a team, we found that there is a gap in between highly stylized and lifestyle glasses. Our focus was to create concepts through sketching in that sweet spot. 

My Role - I sketched stylized frames for the performance and military categories. I used overlays to adhere to archetypal geometries for the two categories and generated concepts that allowed for lens swapping and improved airflow to avoid fogging. 


Refinement

Task - Downselect to the best concepts, improve fidelity of
those concepts.

Team - After reviewing with our client, we took the concepts that fit their vision and refined fidelity through many iterations.  

My Role - I was in charge of refining 4 out of 12 concepts. I utilized illustrator to integrate details such as hinges, temple tips, grip and branding. I also made many sketch prototypes to test proportion to the face.


3D Refinement

Task - Downselect refined concepts and translate to 3D CAD
for manufacture.

Team - We consulted with an expert in glasses modeling to make
the 3D models. We created a range of models and iteratively
printed them to test. 

My Role - I was in charge of managing the design of one
performance and one military frame. As our modeler iterated
his CAD, I would test fit the models on men and women and
relay the adjustments that had to be made.


 
 
 
 
 
 

for cyclists.

This direction stakes a claim on the space between the overly-styled, aggressive old-guard and simplified, modern lifestyle looks. Styling and color are applied only where there is meaningful engineering, leaving the rest of the body speak and streamlined.  

Ventilation prevents fog and mitigates sweat on the bridge of the nose. The eight-base curvature of the lenses and rim is for unobstructed, anti-glare vision.
 

 

 

 
 
 
 
 
 

prototypes.

This set of images represent the first translation of sketches into 3D geometry. Assisted by a 3D modeler, we created a range of CAD models and iteratively printed them to test.
I thought it important to put them on male and female users to map how design features and styling would align to both kinds of face geometries. We made many iterations to play with the temple width, lens placement, and air intakes placement.
 

 

 
 
 
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DAY

 

Wearable for children and parents to prevent asthma attacks
Student project completed Dec '15.

 
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LEARNINGS FROM CHILDREN

 
 

Children only have the option of taking reactive measures when an asthma attack happens. 

How can children and parents learn from their body and their environment so they can prevent them?

Today, the way of prevention is teaching the diagnosed and the people around children what to do when an attack comes. Often at the moment of the attack, children default to the anxiety of not knowing how to react, making their attack a higher risk one.

 

 
 
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TRACKING THE BODY AND THE ENVIRONMENT

 

 
 

BREATHING PATTERNS

Non invasive measure of the patients breathing. Such as breath count, pulse ox, body temperature, wheezing and coughing

 

 

AIR QUALITY

Air quality sensor that tracks factors which triggers outdoor allergens and irritants such as pollen content, mold , air temperature and air pollution

 

 
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PREVENTING RISK

 

When Apulse reads a risky environment along with an abnormal shortness of breath, the clip soothingly taps her to the rhythm she should breathe providing immediate support. 

 
 
 

MEDIUM RISK

Clip discretely vibrates at the tone the kid should breathe. 

 

HIGH RISK 

Clip vibrates and soothingly sounds a tone for the child to get his breath back on track

 
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COMMUNICATION IS KEY

 

In case of high risk, the clip and inhaler attachment will sound a tone at the same rhythm so the child can easily find it.

While this is happening, parents are notified that their child is dealing with an attack. The app offers immediate call of action, such as calling 911 or contacting school

 
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CALL OF ACTION AND RISK ASSESMENT

 

Complimentary app that bridges you and your closest ones. The app finds out the experiences or exposures that put you at greatest risk for an asthma flare-up, the steps when you experience symptoms and know when to seek immediate help.

 
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UNUM

BRIEF

Create a visual design language for audio recording hardware and software that matches the people that use it - amateur, at home recording artists.

Student project completed May '15.

 
 
 
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PEOPLE RECORD FROM THE COMFORT AT HOME. 

People around the world, record at the comfort of home and upload their clips to the world to see. Unum is for the starting audio recording producer who wants a audio track of quality.

 

 

 

 

CURRENT AUDIO PRODUCTS ARE TOO COMPLEX.

Products emulate the aesthetics on professional recording studios to express their efficiency. These aesthetic code does not belong to the current market interested in creating and producing.

Unum is the family of products that wants to belong to the space you have at home for them, your desk. 

 
 
 
 
 
 

PART 1.  
 

VISUAL BRAND LANGUAGE

 

By creating a fresh take on the aesthetics of the equipment most used today, UNUM design language is characterized by a white shell and a black core.

 
 

 
 

PART 2.


CONTROL SURFACE
SIMPLIFIED.

 

Control surfaces in the market today have a very strong influence of the reminiscing studio-like functionality. UNUM's control surface is one assignable knob, taking repetition out and taking all controls
off the desk. 

 
 

 

PART 3.
USER INTERFACE

Powered by the jog wheel, the user can access to the set of tools offered in a audio recording software, such as track creation, mixing, masterizing and sharing. I designed UNUM's interface simplifying visuals and prioritizIng tasks. 

 
 

 

 

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TI_CO

Internal passion project pitched to Astro Studios.

 
 
 
 
 
 

passion for coffee

Coffee is addictive. But there is more to it than caffeine. There is a ritual in making and enjoying coffee. There is a community. The sum of the experiences that go into making the perfect cup is what drives people to dedicate their live to the process.

 
 
 
 

deep process

The pour over process is the most beautiful of many brewing methods. On the surface, it is comprised of grinding beans, heating water, and filtering that water through the grinds. But this process has depth and complexity that has been refined to a craft practiced by professionals and home brewers alike.

 
 
 
 

"We never consider ourselves to be fully trained or to know everything. To us this is a constant journey and we never arrive - which is very exciting".

Ralf Rüller, coffee shop owner

 
 
 
 

origin matters

People care deeply about the origin of their coffee. They care about where and how the beans were harvested and how they were roasted. They are willing to pay a premium for coffee that gets them closer to the perfect cup.

 
 

Blue Bottle’s Port oh Mohkha sells for $16 per cup because they take that exemplary bean and brew it with care and precision to ensure every cup is outstanding. 

 

simple tools

Consumers want to be able to brew that same cup at home. The pour over method is a great way to brew a premier cup on par with a top notch cafe. The tools needed are simple allowing the user to better experience and appreciate the complexities and nuance of the process.

 
 
 
 

tools for
pour over    

Many tools are required to make a cup of coffee. We down selected to the items that are considered good quality professional-level tools that sell well. 

  1. 1 - Aoyashi Wood Handle Kettle $65.00
  2. 2 - Jennings CJ4000 Scale $44.00
  3. 3 - 6 Cup Chemex $38.00
  4. 4 - Heath Ceramics Large Mug $36.00
  5. 5 - Porlex Mini Mill  $65.00 

These products drive the aesthetic of the current ‘coffee look’. And though they are beautiful function-driven objects in their own rights, they do not stand together as a family.

 
 
 
 

luxury coffee and
willing to pay for it

Discerning consumers who have the luxury to spend time preparing the perfect pour-over cup want to curate their tools to reflect their approach to life.

Roasters and coffee brands are seeing this and creating curated sets and applying their branding to high quality tools. Some are venturing out and designing and manfuacturing their own tools. 

A few brands have created very nice sets that reflect a certain aesthetic.    

 
 
 

OPPORTUNITY

create a suite of products with a fresh visual standard

 
 
 
 

“I think there is such a thing as being too consistent. 

You won’t be able to make the exact same cup each time, but that’s what excites me and that’s the beauty of it”.

 
 
 
 

TI_CO pourover

A modern take on a traditional process.
 

Made from natural materials and straightforward construction. 
This simple approach allows for the brewing experience to be celebrated in an organic and experimental way.

 

 
 
 

Make it your way, the right way


Rely on your intuition with a little help from the etched guidelines on the carafe. They aren’t scientifically perfect. Instead, they are meant to help users repeat and iterate on the perfect brew.

 
 
 
 

precision and experimentation


The stamped titanium dripper imparts no flavor and the exterior will stay cool to the touch. The double walled carafe allows for easy handling while retaining heat. 

 
 
 
 

for the home & professionals

Partner with local coffee businesses that pursue a modern
coffee experience

 
 
 
 
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P R O J E C T     I S O

 

 

CONCEPT

Flu today seems to be unpredictable. Project ISO is a system that quantifies risk to prevent your loved ones getting sick.
Individual patches that constantly do environmental reads for it to catch the virus before its too late. Monitor all the patches throughout the flu season with the ISO app. 

Student project completed Nov '15.

 
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OUTCOME


The device knows when you are in touch with the virus, before you incubation takes effect

Real time research on flu for your
trusted pharmacist

Provides information and spread control for the people closest to you

 

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